Sunday, 15 May 2011

Exoskeleton


After considering the future animation process, I decided to split the character into two parts that will behave differently in the animation. Above is the exterior exoskeleton and on the right, the beginnings of the creature's inner body.


Modelling Progress


Monday, 11 April 2011

Chosen direction...

After discussions with the group about the way in which the growth of the character would be implemented in the game, I have confirmed a direction for the character.
In the meeting we discussed the idea that the character's growth could be shown visually through a morphing animation that would play very slowly throughout the game, triggered and maintained by the constant consumption of in-game stuff.

i.e. from
this,
to
 
this. (and beyond)

Thursday, 7 April 2011

Tuesday, 5 April 2011

Potential body shape, allowing for limitless expansion of the stomach.

Sunday, 3 April 2011





The current trajectory of the main creature has it as a whale like monster with robotic mind control attached to its head and spine.