After considering the future animation process, I decided to split the character into two parts that will behave differently in the animation. Above is the exterior exoskeleton and on the right, the beginnings of the creature's inner body.Mark Strachan 3D Gaming
Sunday, 15 May 2011
Exoskeleton
After considering the future animation process, I decided to split the character into two parts that will behave differently in the animation. Above is the exterior exoskeleton and on the right, the beginnings of the creature's inner body.Monday, 11 April 2011
Chosen direction...
After discussions with the group about the way in which the growth of the character would be implemented in the game, I have confirmed a direction for the character.
In the meeting we discussed the idea that the character's growth could be shown visually through a morphing animation that would play very slowly throughout the game, triggered and maintained by the constant consumption of in-game stuff.
In the meeting we discussed the idea that the character's growth could be shown visually through a morphing animation that would play very slowly throughout the game, triggered and maintained by the constant consumption of in-game stuff.
i.e. from
this,
to
this. (and beyond)
Sunday, 3 April 2011
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