Monday, 11 April 2011

Chosen direction...

After discussions with the group about the way in which the growth of the character would be implemented in the game, I have confirmed a direction for the character.
In the meeting we discussed the idea that the character's growth could be shown visually through a morphing animation that would play very slowly throughout the game, triggered and maintained by the constant consumption of in-game stuff.

i.e. from
this,
to
 
this. (and beyond)

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